I’m having trouble with the importer. Unfortunately it seems to have an issue with some geografts. I am using Meipe’s geograft addons, specifically the Golden Palace and the newer Breastacular. I have had no real issues exporting with the Golden Palace, but when I tried exporting with both that and the Breastacular geograft on my G8F character, the script failed and spat out an error:
Traceback (most recent call last):
File "C:\Users\~\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\import-daz\daz.py", line 51, in execute
getMainAsset(self.filepath, context, self)
File "C:\Users\~\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\import-daz\main.py", line 86, in getMainAsset
asset.build(context, inst) # Builds armature
File "C:\Users\~\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\import-daz\light.py", line 82, in build
File "C:\Users\~\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\import-daz\light.py", line 253, in build
self.light.data.use_nodes = True
AttributeError: 'NoneType' object has no attribute 'use_nodes'
location: <unknown location>:-1
Any ideas? I need to get this working properly with the geografts, for my projects…
Actually, it might be the lights. I’ll try deleting them, then try again.
edit: There aren’t any lights in my scene, at least not when I exported it.