In this thread I open a discussion on re-constructing meshes with problems so that they become more simple, user friendly and good for further design work. In two words - meshed to become “just normal”…
At first let me tell you what I mean by the term a “problematic mesh”… This is a mesh which puts the designer in a very uncomfortable position while trying to modify it (further change mesh size, shape and/or structure) thus bringing the designers a lot of trouble while, if untouched, the mesh may look pretty goog and serve nicely as it needs to! Usially, such meshes do contain one or more of the following:
- Twisted faces;
- Zero-faces (faces with area = 0);
- Overlapped faces.
I have worked on the above issue but there may be some more not-so-that-nice specifics of meshes that make them PROBLEMATIC… Please share your ideas on that…
I issued a solution for the first item in the list - dealing (eliminating) twisted faces - in another threasd here in this forum. Link given there are not OK now but I will re-work them to be available again pretty soon…
The perfect situation as a result of this thread will be an integrated script that eliminates problems in meshes selectively or entirely as soon as they exist.