Dear NURBS (Really this time)!

So, my previous post, I had Blender 2.48, and when I placed a NURBs Surface circle it was tweaked out. So I then install 2.49. And when I dropped the circle in my scene it looked perfect. Then I went into Edit Mode and notice…

See attached.

I thought that wasn’t a big deal, until I started modeling and couldn’t subdivide because it lacked the caging needed. See attached as well.

Is this a bug?


Sorry, that first attachment didn’t go thru. Re-attached here.


well as i remember cirle like taht always had a sort of wedge in it

so nothing you can do about it!

but does it cause any problems withnyour model?


That’s not a bug… it’s just the way Blender represents NURBs.