I find this ironic.
First (pre 2.x), people were raving about the excellent game engine, how it will revolutionize things and be all powerful and neat and whatnot. IMHO, even 1.68 game engine I got to try was better than any of the two 2.x engines. Faster if nothing else.
Second, when the game engine was release (2.x), everyone was happy for like, two days. Then came the fact that you couldn’t do quake 3 with it in three days, and people started disliking it. A while later, everyone started complaining about lack of updates on the non-realtime side. I even expressed my worries before 2.x, I was then assured by Ton that no worries, the realtime physics and such would be integrated with the animation side to create an NLA editor. And we all know that never happened (for reasons of its own naturally).
Third, now people are ravaging about the fact that if Blender were to become open source (remember, it isn’t even decided yet), the game engine would disappear or stop being worked on because of lack of interest from the developers (or, would-be developers). How about using a third party engine? There are several out there, and most do the job way better than Blender (IMHO).
Am I the only one finding this whole story a tad funny and ironic?