Hi Marlin, thanks for you critique, I will try and upload a higher res version, not sure if there’s a limit on this forum though. Also I’ll be taking more screeshots as I get ready to put the blender version on Turbosquid, so far it’s just the max version - http://www.turbosquid.com/FullPreview/Index.cfm/ID/542011
The ground textures are all 1024, although the mapping on the interior concrete floor could be a bit too big, I think I did that to avoid any visible repetiion.
Take your point about the sunlight, I planned to adjust the exposure a bit too, but generally I wanted to keep it fairlly dary and ‘spooky’
Agree with you totally about the foliage, one of my bad habits is I’m still using the ole six sided trees and flat planes for foiage. I’ve seen a 3d ivy generator that grows ivy onto your model naturally, but would have been too high poly for this. I did think of removing the ivy entirelly bit it does help the ‘overgrown’ look
Not sure I could improve the shadows though, the shadow buffer’s allready at 4096 and any highers gonna kill the framerate.
Anyway, thanks for all the comments, they’re a big help !