Hi folks, I got some great feedback on Deathmatch Factory (thanks to you guys) so here’s the next installment (Deathmatch Ruins) for critique.
These are WIP screengrabs from the max viewport, and I know this is isn’t MaxArtists.org, but I though I’d show you them anyway. I plan to add more props to the model to make it a bit less baron before selling on Turbosquid and doing the blender version.
For now, the model only contains the actual stone ruins, grass2gravel groundwork, climbable scaffolding (for sniper positions), some gates to close up the level, and a tonne and a half of alpha mapped grass. Anyone have any suggestions for other props I could put in the level to add a bit of variation and anythingelse to improve the level ? I think what I have in there all looks pretty good, it just doesn’t look busy enough. Seems the more crap you have in a level the more realistic it feels.
I have barrels and palets etc from Deathmatch Factory, but I need some other suggestions. HELP !