more renderings here http://cargocollective.com/neverscared/Deathwish
Wow Nice. It looked like there were some normals issues or doubles on some parts though.
Whoa, very cool!
thx… yes too many doubles… makes a great effect though…
Very nice concept, did you make them all one by one? did you make some sort of scrip or used particle system? at first glance it seems there was a lot of work!
yes. all one by one… use particle systems (hair-cloth) on volumes …
Somehow it reminds me of “Unreal Tournament”