Can someone show me how to correct my animation here without
using the Node Editor, Compositing or the Graph Editor?
My Key Set/Key Frame interpolation is in the attached model file.
It has a buggy rotation going on via the new pivot point I have set,
on Plane.037.
-I in fact want an edge rotation going on via the edge seen on Plane.037.
How do I correct what I have to acheive an edge rotation interpolation
in my animation, not a freer rotation via a point?
[This should get rid of the excess movement I’m getting. I can’ seem to keep my new relative
x axis normal to my point, have pressed the <y> key twice. What do I do?]
Attachments
Paper Plane 2.blend (858 KB)