When using the decalMachin3 if the mesh doesn’t already have a specific material applied (in this instance trim_edges_01) instead of using the material already in the scene, it will make a new one called, again in this instance, trim_edges_01.001
They build up over time with continued use, obviously if i go and pre apply the material i want to the mesh before hand i can prevent this but i feel like that defeats half the purpose of decal machine, the speed.
Is this a known issue? user error? some hidden setting i don’t know about?
version 2.4.1 for the record.