MACHIN3
(MACHIN3)
1448
You can mark libraries as panel libraries, which will then be usable accordingly.
See https://machin3.io/DECALmachine/docs/preferences/ and the second video here: https://machin3.io/DECALmachine/docs/pie_menu/
MACHIN3
(MACHIN3)
1449
v2.13 is out! | https://decal.machin3.io - Gumroad, Blendermarket, Documentation
See what’s new.
Changelog
- raise minimum version to 4.2
- supplied decals are now ready to be used in 4.2 without an asset update
- in 4.3 require asset update due to new Diffuse Roughness parameter in Principled BSDF shader
- Pie menu
- add Select tool
- previously only keymapped to double LMB
- Select Decal(s) tool
- with decal parent(s) selected support filtering by decal type in redo panel
- Simple, Subset, Panel, Info or any combination
- Adjust tool
- support adjusting Info Decal alpha using ‘A’ key
- limit to a minimum of 0.1
- support toggling flat/smooth shading using
F
key
- when flat shaded disable normal transfer mod too
- expose and support toggling normal transfer mod only when decal is smooth shaded
- only expose adjustment modes and mode hints, that are actually available based on the selected decals
- indicate if glossy rays, parallax, normal transfer of invert is used by the selection of decals
- support “Mixed” selections
- when toggling mixed selections, sync the toggled prop
- always ensure a displace and normal transfer mod is present
- Project tool
- support Shrinkwrapping (modifier level shrinkrawp) of Panel Decals (on MESH objects)
- useful to better fit underlying curved geo, while requiring less height to distance the decal
- support projecting on non-mesh objects too: CURVE, SURFACE and META
- ensure normal transfer mod is disabled when projecting on flat shaded objects
- improve user feedback, should projecting fail
- Slice, EPanel, GPanel tools
- support Panel Decal creation on non-mesh objects too: CURVE, SURFACE and META
- avoid always smooth shading panel decal, make it dependent on decal target/parent object
- ensure normal transfer mod is disabled when creating panel decal on flat shaded objects, or on non-mesh objects
- Unwrap tool (Panel Unwrap
- support ALT mode Shrinkwrap (mesh level shrinkrwap) on non-mesh objects too: CURVE, SURFACE and META
- avoid always smooth shading panel decal, make it dependent on decal target/parent object
- fix issue in ALT mode (shrinkwrap) when panel decal origin is not aligned with parent object
- ReApply tool
- enforce flat/smooth shading based on decal target/parent
- ensure normal transfer mod is disabled on flat shaded objects and enabled on smooth shaded objects
- GPanel tool
- support Blender 4.3’s new Grease Panel
- Material Overrides
- add dedicated Coat preset
- expose Coat Weight prop for all presets
- support overriding materials in assembly assets / instance collections
- fix potential exception when removing override
- Atlasing
- avoid re-sorting decals in collections, when they aren’t actually on the viewlayer
- this is especially important for decals in asset collections, which by default are excluded from the viewlayer
- indicate in 3D view’s sidebar and addon preferences when an update is available
- previously this was only shown in the pie menu
- GetSupport tool
- detect workspace filtering, when enabled
- previous silent 2.12.0.hotfix releases:
- Atlas Creation
- fix typo resulting in ao_curve_height maps not being created (already fixed in previous 2.12.0.hotifix release
- TrimSheet Creation
- fix exception when adding emission map
- fix transmission related issues when matching trim decals or storing subset component on library decal
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MACHIN3
(MACHIN3)
1451
DECALmachine (and my other addons) are on sale on grumroad right now.