Decapo - Cologne Gamelab Students Project

Hello there,
I am currently studying game development at the Cologne Gamelab and are working on a Blender-Game. I made some good progress until now, but I ran into some problems with the Game Export and need some Help! I hope you guys can figure out some of it:



The game is about a robot who lost his body. He still can roll when he stays in the light. Fortunatly you are a light drone. So you are to help him find a new body!

Download the game here:
Decapo Demo 2012 01 19

Now to my problems:

First problem I have is with the Mouse-Controlls. Normally one should be able to steer the light drone with the mouse. Just simple left to right movement. It does work, if I start the game in blender using the “p”-key. But after export the mouse-controll is jaggy. Like it does only work every other frame … I already tried checking each and every box in the mouse-logic brick I use to activate the mouse-movement-Script … I attached a Screenshot of the Script and the Logic Nodes.


Second problem: The sound is only on the left speaker. Again in blender it works fine after switching the Sound Settings from OpenAl to SDL. Doesn’t the exporter save these settings, or do I miss something else here?

Every feedback is very welcome!

I can’t open it, as it says it’s not a valid Windows 32 application - are you possibly using a 64-bit version of Blender?

As for your mouse issues, perhaps you should use an Always sensor to drive the script every frame, and then use it to read the mouse information.

I’m not sure if the exporter saves the sound settings, unfortunately. I know that you can create a sound device with the Audaspace Python module yourself, but the sounds won’t be saved with the blend file.

I also cant open this, I’m running win 7 32bit, your screen shots do look nice though