So i had a few high poly models i needed to reduce drastically but after the decimate the mesh is now all jagged triangles etc. Makes it hard to uv map it. Is there a automated way to line up neaten the quads after decimate?
Try to use the un-subdivide option but, apart from that, decimate tries to preserve shape, not topology.
You can try Alt+J, Tris to quads and max angle 180 degrees.
Unsubdivide didn’t work. How do u set the angle for tris to quad conversion Juhaw?
Its there down on T-panel.
Ok cool thx I will give it a try