hi,
is it possible to use decimate but retain uv map.(i downloaded a scanned model with uv coord)?
hi,
is it possible to use decimate but retain uv map.(i downloaded a scanned model with uv coord)?
Theres a python script I wrote that does it,
http://mediawiki.blender.org/index.php/Manual/PartXIII/Modelling_Scripts#Poly_Reducer
Thanks ideasman i will try it.
This should be in the next release of blender.
Its in. but Ill need to support MultiUV’s and VCols soon