decimate-but retain uv?

hi,

is it possible to use decimate but retain uv map.(i downloaded a scanned model with uv coord)?

Theres a python script I wrote that does it,
http://mediawiki.blender.org/index.php/Manual/PartXIII/Modelling_Scripts#Poly_Reducer

Thanks ideasman i will try it.

This should be in the next release of blender.

Its in. but Ill need to support MultiUV’s and VCols soon :confused: