Hello everyone! I’m currently working on this interior spaceship corridor and I’m somehow struggling with the lighting.
Maybe someone has some tips&tricks to share how to achieve a more realistic lighting in the scene.
Rendered in Cycles with Filmic Color Management. Don’t wonder about the Artstation frame because it’s already published as an WIP-Project on my portfolio page. Any help and critic is highly appreciated. Cheers!
Great job looks awesome
I like where it is going, it reminds me of a Mass Effect style. Maybe could use less lighting?
Hey guys thanks for your replies and that link. Added some more details to the scene and camera blur. Also created a floor material wich unfortunately didn’t made it into the scene yet.
Hi guys, thanks for your replies and that link. Unfortunately I’ve never played Mass Effect Andromeda.
The last days I created some more details and a floor material. Hope you like it.
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Thank you guys for your replies. Added some more Details to the scene and some lighting tweaks.
Will also try some less lighting like in that Mass Effect link.
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I would like to know where this corridor leads, which people are using it, what other stuff could be there and so on. A little bit of story telling would be nice. I like how you improved the textures between the first and second version. keep it up.
Remove floor lights, they are a bit much. Sometimes less is more. and the wall/side strips are probably enough complementary lighting to the ceiling lights.
This looks neat. Thats a great model for corridor.
Though I don’t really like the visual effect going on, particularly the blur, but I suppose that is totally subjective.
Thanks a bunch guys! Will definitely try it without floor lights. And yes, some story telling will be added in the future.
I already have some ideas.
Just a little update. I really think it’s heading in the right direction now. Will use the next days to create some more detail textures and modeling some more stuff.