Deconstructor - game ready, hard surface model

Finally finished this beast and took time to document it on artstation:

I did document some of the progress also here: Deconstructor hard surface modelling WIP

Here are some screenshots from different angles:

And some videos. First, Cycles render showcasing the model:

Second, in game view of the model (the game is written in unity):

And a playlist showing the model in various stages:


That’s a beast of a machine! Makes me wish I had the time for playing Empyrion.

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Thank you! :slight_smile: It might be one of more complex machines I did so far :sweat_smile:

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I featured you on BlenderNation, have a great weekend!

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Oh wow! That’s awesome! Thanks :slight_smile:

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