“Sort of abstract”
Very abstract.
I’m still working on an improved version of the script. It will give you even more scope for creativity, I promise.
Andy
That looks realy cool, and you’re right about it being abstract. Shame you didn’t have it ready to post a day or two before you did, it would have stood a good chance in this week’s weekend challenge. Exellent image
Man, thats pretty cool. I wouldn’t even know where to start doing abstract stuff, very interesting tho…
I wouldnt even mind hearing you blab on a bit on how you achived this, would be neat to hear as well… hehe
Anywayz… good stuff!!!
Methods employed:- Created a Geodesic dome using Andy Houston’s script, using the golf ball and Buckyball settings to make the reflective dome. (You can find a link to the script in the Python script list, here at elYsiun.)
Created another Geodesic dome but this time using the Pincushion settings, this is the ‘Amethyst’ part. Left it unsmoothed and non subsurfed.
Placed the second dome inside the camera, (see screenshot) and applied a texture consisting of a Blender render with a black background and a blue head wireframe model. (This is actually posted here at elYsiun, it’s called Why I love Blender, by me.)
The texture is mapped using cube to get a nice clean edge along the ‘Amethyst’ crystals, then tiled 9 X axis and 9 Y axis. A nice biproduct was the mirrored fx that seemed to have appeared.
Then Env mapped the first dome, mixed the Col fader and hit add. (See screenshot.)
Simple 3 spot lighting setup. --EDIT-- Forgot about the Clouds texture in the World settings, set to colour. --EDIT–