Edit: Solved! There was 6 extra verticles (according to ‘remove doubles’), although that didn’t visually change anything. ‘Recalculate normals’ fixed the problem. Thanks!
So I have a shape. It has a smooth round side, but there is sharp shading around one polygon.
Above: the problem (same happens on the same spot inside). Below: wireframe showing nothing abnormal. (the top and bottom are not supposed to be a single surface, I merged it while trying to fix this)
There was more problems with the shape, such as multiple/overlapped edges, so I guess I did something wrong to begin with. However, I want to know why this particular issue is happening and why I can’t find anything wrong.