I’ve read several places about Pixar’s Deep Shadow technology. It sound basically like a shadow buffer, but with many benefits related to aliasing, volumetrics, blurring, motion blurring and small geometry like particles and hair. There’s some more info here:
We’ll I sort of understand WHAT it is. But I haven’t been able to find any technical documentation about HOW it works. Perhaps its too closely guarded and secret for any outsiders to know. If anyone does know more about it, or has experience using it, please share.
A more robust shadow algorithm (without raytracing) would be a great addition to the standard render engine.
So it looks pretty impressive, with no real trade offs - nothing lost, only gains. And being as there are some algorithm descriptions in the paper, maybe this could be integrated into Blender’s renderer?