Thanx, all
Mmmyes… and music is a great ide… a but that RAW is 486Mb… I need a new disk before doing longer animations
Yup, I was thinking to add some, in the future
Actually the quality is 80% even in the big one (at 90% quality->10Mb) so it can be better,… And i made a bad mistake in texturing the opening shells AFTER having duplicaded them so the bumpmap image is very badly placed except on few of them (Yopu are not expecting me to re-texture 60 things one by one eh
Oh… that’s a 6 hours modeling… it’s the rendering the lengthy part
quote=“ztonzy”]
then I can add my starfighter to your scenes
[/quote]
Hehe… my DS1 is 10 cm wide, wen closed… 8)
I’ve read your thread… I’ll think on it, thanx
Well, actually I did want to ask in the Q&A forum if there is a way to automatically switch camera at a certain point of the animation…
This I made with three cameras, named smartly (i.e. to remember me on which frame they should be active, say C-001-121) and then making a camera active, saving, rendering (in background - TGA files) those frames, re-opening, changing active camera, re-saving etc.
Then everything is assembled in the sequence editor
I tried for fun another technique… on a simple scene… you move the camera with keyframes (Cannot do with Paths) and you move it abruptly when you want to changwe scene in just 1 frame from one place to another…
Works ONLY if you don’t use MBLUR, otherwise you get a single awful frame… which you can anyway take away in the sequence editor…
A project is never finished… I post it here because it is … well… complete, I couldn’t see what else to do (and your comments helped )THe nebula is a plain cylinder with a blend alpha and a cloud alpha and a cloud col… maybe using stencil or making the blend alpha more subtle…
Thanx again
Stefano
P.S. I’ll attach a big still herebelow