OK, this time I’ll post the updates BEFORE responding…
Some progress. Here’s a schematic. I gave it a nice white American paint job, but decided the Europeans ought to have a token role in this alter-universe. I don’t hold with the boring American practise of naming warships after states, so I referred back to my last major project. I’ll probably add a few more flags/logos (NASA, USAF, etc.) on the centrifgues, which are otherwise complete. The main hulls, which serve as armour/weapons platforms, are nowhere near complete :
http://rhysy.plexersoft.com/Deep%20Space%20Force%20Gallery/slides/US%20Schematic.html
The habitat rings are divided into 7 modules which may be sealed from each other in the quite likely event of an emergency. Each module has some protection in the form of 4 100mm guns. They also have airlocks and rails should exterior maintence be necessary. Here’s a closer view, but the texture seems to have been screwed up somewhat :
http://rhysy.plexersoft.com/Deep%20Space%20Force%20Gallery/slides/Centrifuges.html
Now where were we ?
nyrathwiz on e-bombs : thanks for the links, looks like I’ve got a bit of reading to do. I skimmed the howstuffworks one, looks like a good excuse for lots of crackly sparks across the hull.
True, using the pusher plate as a shield probably won’t work very well. But it is better than nothing.
That’s a good point. If things get hairy, you can use the plate as a shield whilst firing through it/around it. The drive mechanism might get blasted but it would absorb much of the impact, saving the crew (who could await rescue).
Yes, Wayne Smith maintains that the big argument against ground launches of Orion spacecraft is the fallout. This is basically vaporized dirt. Mr. Smith says that by using a metal launch pad the fallout can be avoided.
[http://www.spacedaily.com/news/nuclearspace-03h.html
The thing is, the job an Orion drive does best is lofting huge payloads from the surface. It has lots of thrust but there are plenty of other drives that have better specific impulse in a deep space environment.
Ah, a classic article. Sound perfectly plausible to me. Apparently ground bursts are the real dirty blasts, with air/space bursts being very much safer.
Good point about the s.i… [scrambles for excuse]… maybe it would be easier, in a pseudo-wartime environment, to scale up existing technology than develop new ones.
My sense of the scale of a typical interplanetary battle tells me that collisions will only be by mutual consent, or with a target with crippled propulsion.
Actually I wasn’t thinking of collisons with other ships (hmm… how about a 10-20m Orion consisting of a drive mechanism and a great big spike ?) but with gun and missile fire. If the ship is attacking its foe head on (as it would want to if it relies mainly on lasers), the top part of the hull will be a natural target.
This is easy if the target’s propulsion system is a Nuclear Salt Water Rocket (with fuel composed of hideosly high critical masses of uranium tetrabromide solutions) or some species of antimatter-fueled rocket. Otherwise it ain’t gonna happen.
Curses. Guess I’ll have to rely on nukes for blasting enemy ships apart. In the case of the US, perhaps drilling a hole with a laser then showering the enemy with nukes.
Quote:
Originally Posted by Sasuntsi Davit
Anywho, would it not be feasible to have the centrifuge rotating inside an outer shell of the ship, so that the engines and whatnot would be attached to this outer shell, which wouldn’t be rotating?
(It would also save you having to animate anything rotating)
Yes, it would be feasible. This was used in the DISCOVERY from the movie 2001 A Space Odyssey. In fact, I believe that Rhysy is going to use your solution for the American ships.
Kinda. It’s easy to animate constant rotation and provides a nice extra detail, so the centrifuges are exposed. They could perhaps be more heavily armoured than the rest of the ship.
Howitzer :
Wow, that is some nice work Rhysy, I don’t know much about space physics, so I won’t say much.
Thanks !
nyrathwiz :
you can input the temperature of your radiator, and it will show the color of the radiator. But as you point out, even if the “color” is dull red, if the radiation flux is large enough it still might appear to be almost white.
Ah, excellent, an excuse for a nicer colour. Would a high flux cause the same problems with melting the fins ?
dgebel
Also, there’s “how to construct a star field” on the LW better space site. Lots of great stuff there if you haven’t seen it before.
[URL=“http://www.ap3d.com/betterspace/index.htm”]http://www.ap3d.com/betterspace/index.htm](http://www.spacedaily.com/news/nuclearspace-03h.html)
That’s a good tutorial, but it isn’t really the starfield that’s a problem, it’s that flickering problem that tends to occur. Maybe if I make a copy of the camera that only has rotation animated, with lots of oversampling…
Already responded re:free music via PM (just so people don’t think I’m rudely ignoring you ).
Do the radiators unfurl for a true steam-punk effect?
The upper fins rotate, the lower and central ones just move in and out.