# DeepDenoiser for Cycles

**URL:** <https://blenderartists.org/t/deepdenoiser-for-cycles/1109492>\
**Category:** Latest News\
**Created:** [May 4, 2018, 9:55am UTC](https://blenderartists.org/t/deepdenoiser-for-cycles/1109492 "2018-05-04T09:55:47Z")\
**Posts on this page:** 1\
**Showing post:** 98

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**Author:** ![anon98372585](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/8edcca/32.png) [@anon98372585](https://blenderartists.org/u/anon98372585)\
**Post date:** [October 22, 2018, 12:38pm UTC](https://blenderartists.org/t/deepdenoiser-for-cycles/1109492/98 "2018-10-22T12:38:16Z")

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After some updates and more training, this is how it looks now:

 ![The%20White%20Room%2064%20Noisy](https://blenderartists.org/uploads/default/original/4X/7/c/9/7c9a7047608405e9cef743e2741eb53d49a443e8.jpeg)  
 ![The%20White%20Room%2064%20Denoised%20Update](https://blenderartists.org/uploads/default/original/4X/4/6/1/461332a684bcc705e0cc275dfd82bd263df6874a.jpeg)

The actual scene here was rendered with 64 spps, but the training so far only uses 16 and 32 spp examples, so maybe there is still more potential.

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_[View the full topic](https://blenderartists.org/t/deepdenoiser-for-cycles/1109492)._
