Oh man yeah. I think there’s definitely FF7 influence in there for sure, haha!
I guess I should have mentioned above, but the post-production is done in After Effects (though there’s no reason it couldn’t be done in blender). The steam elements are what add a bunch of life, and they’re actually all video clips, so even though I was just assembling a still, I can actually hit “play”, and everything moves naturally- it’s pretty fun.
This is the raw render, rendered in log.
Though yeah- while most of the image was made using crazy standard techniques (just cylinders and cubes, mostly), I’ve found some pretty lazy/quick ways of UV unwrapping that I’ve been enjoying a lot, and I might make a little tutorial or something just in case it’s useful to anyone (for some reason I did everything I could to avoid UV unwrapping for the longest time, but it’s so great).
The 3d people I bought from cgtrader (though some time it’d be fun to have a photoscanning day and go nuts). I want to animate them a bit, and mix them up with a couple walking characters to add a bit more life, and I think it’ll really flesh out some of these animated environment scenes.