Wow, this game is fun! I was a little dubious about the control system but it works really well. However I do suggest that you change the roll keys from shift to Q and R. It seems odd to me to split up the roll movement between two hands. Just my two cents.
I agree completely. I thought of that a few days ago, and haven’t got around to changing it in the blend yet.
It would also be great to have a bit more in depth level design, something beyond just a cube based maze. I spent 5 minutes trying in vain just to get back to my starting position.
As I may have said earlier, this was made with a maze generator script, which is constrained to 90 degree angles. While this isn’t good from a playing point of view it is good for testing.
If you would like to make or suggest a level design feel free to do so. I will not focus on the level itself for the next while, as I am focussing on the AI.
Am I just missing some textures, or are there no engine effects? I think the ship could really benefit from some cool thruster effects. The enemies are great, but they seem really buggy to kill.
Quite right, there are no thruster effects. Do you want a glow? or a trail? I could do either.
The enemies are OK, but when killed they just vanish. And with the addition of the turret I have come into some interesting problems, like bullets accidentally going through walls. I will seek to fix this in the next update.
All in all, I think this is similar enough to Descent to be called a clone, but that’s not really a bad thing! My brother and I wiled away a good many hours of our young lives playing this game. I really enjoyed the 5 minutes of gameplay I got. Good work!