projector3.blend (4.3 MB)
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This looks very useful. How can I get lights like that in a *.diff? What code is this added in from? I gotta dig the UPBGE github.
This is a eevee node graph =D
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Oh wow! It is! I guess the projection method is set by the material?
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yeah there is a texture node near the bottom of the nodegraph
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