Defining Boundaries and Barriers

Check out this nice Gamasutra article about the dos and don’ts of creating player boundaries for games. All too often I see really silly, uninspired, or just plain confusing boundaries in both professional and amateur games, so do yourself a favor and read this short piece, and think of it the next time you’re designing a new level.
http://www.gamasutra.com/view/feature/3709/defining_boundaries_creating_.php?print=1

Enjoy!

This is a fantastic article!

However, I disagree with the comments on the magical walls that appear before battles.
I am a god of war fan, so i rejected that. Personally, i think that they help the emotion of the game, as you know that something BIG is about to happen.

Great link:)

Nice link!
I know how does it feel when you can’t jump over a little fence :mad:

why does he keep saying you can just step over stuff? everyone knows that a suitcase on the ground is insurmountable in real life, why should it be different in games?
XP

…great link, there was a lot of stuff that should have been common sense in there, but I completely didn’t think of. 's always good to have stuff added to my knowledge base.