Well, I wanted to add some dof to my scene and ran into some trouble.
The problem is, that for some reason the blur doesn’t work with textures with alpha.
It’s hard to explain, so take a look by yourself:
(it’s a little difficult to see, just take a look at the horizon and you’ll see what I mean).
All the textures have premultiply enabled.
The node setup is very basic:
So I hope you can help me
What I’ve tried so far:
- Using Full Sample (didn’t work)