I am trying to migrate to Blender here at work. But first I need to make sure that everything I can do with 3DStudio Max I can do it with Blender 3D. Right now I been able to do almost anything, I am having little troubles with something.
With 3DStudio I can have a mesh a deform it along a path (modifier: PathDeform). I have attached pictures for your reference of what I intend to do. As you see, it is different than beveling an object (or lofting it).
Is it possible to achieve this results in Blender? How can I deform the mesh a make it follow the path?
Any help or comment will be sincerely appreciated.
Thanks in advance!!!