Hello all, I have many difficulties to make a character with a natural deformation of the legs, specifically in the thigh with the hip. The character that I create is a real human proportion. I’ve remade the character around 4 times, but unsuccessfully.
I am beginner and I’m learning, but I know a little bit of edge loops.
I do know some edge loops, but do not know yet abstract and use them in this issue of the leg and get a good strain.
I would like to solve this problem without using the Modifier Armature, Ipo Curves or Shape Keys.
For clarity, I have tried to reduce the weight of the influence of the bones and yet not getting a good result.
I have not tried Retopo using a basic model, I remade of the beginning every time. Even make Retopo, I have to find a solution to the deformation of the leg.
I’ve read that has some possible solutions. One is edge loops. Another is to use a strategy bone to limit deformation, but do not know how.
Forum users that help me, please show me what to do and how, because I am beginner. :o
Only in the latter case that I will use Shape Keys or modifier Armature or Ipo Curves.
Images of the character (yes my edge loops are not good lol).
Bent leg to the extent necessary for the animation, the folding leg turned into the body (very bad).
Thx.