when I parent armature to a model (doesn’t matter envelope or automatic) it gets a bit distorted when rotating bone. For example if i had cube with all corners at 90 degree, when rotating angle changes and it starts to look a bit like parallelogram. I make sure that rig is not effected by other bones by using clean function with “all groups” checked. And when i weight paint i make that part of model 100% affected by bone. All envelope’s are unchecked both in armature option and at object modifier section of that model part.
It doesn’t happen if parent single bone to whole model or just that specific part.
Hope thins makes sense, i’m new to Blender.
Any ideas whats wrong?