Deformed characters when imported from mixamo

I’m new to blender and I can’t seem to understand where I’m going wrong with this. So I made a landscape, and wanted to import a character from mixamo. I downloaded the character with a simple animation and it comes out iether without a body and only its bone structure in Collada (.dae) , or in FBX it comes out all deformed.

collade: This is how the character looks like when imported as a .dae

This is how it looks when imported as fbx:

It is extremely frustrating. I hope some one can help me with this. Thank you all in advance.