Deformed mesh on weight paint mode and object mode ONLY..mesh is okay in edit mode

I came a long way modelling this character until i reached the weight painting step. On edit mode, my mesh seems okay though when i swich to weight paint mode or object mode, it gets deformed along the thighs…perhaps i could have grabbed some vertices unknowingly bt how to i get them back to their original position? Please help…

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Welcome to BA!

Remove the armature modifier, delete the vertex groups, remove the parent in the Object panel and then parent the mesh to the armature “With Automatic Weights” - you only need to weight paint if the automatic routine is not exactly to your liking.

Cheers, Clock.

While you’re in weight paint mode check the other bones to make sure they aren’t also weighted to that section of the mesh. I know the weighting may have a strong influence to the right thigh. But that doesn’t mean it won’t be affected by the influence of another bone.

I had the same problem with a poly hair on my model. turns out it had 2 armature modifiers. one for the body and one for the hair. I deleted the one for the body and then it worked fine.
(I did this in blender 2.8)