Hello everyone, I would like to know if anyone can help me with this problem. My mesh distorts something horribly at the shoulder everytime I try to animate the character to lift the arm. I have tried weight painting and read up on the wiki and searched for old posts here in the forum, but I cant figure out what is wrong. Im at my wits end and it feels totally useless to texture the file before I know I can actually use it! sigh
Here is a couple of shots of the distorted animation as well as some piccys of the shoulder mesh in edit mode:
If anyone has the slightest clue as to what is making the mesh distort this way, please give me a hint! Any help would be appreciated!