Deformed text and curve based shapes render terribly. Will this be broken forever?

I’m not going to post a file because I’m looking for help with this known issue not to educate someone who knows nothing about it. You can indeed make really good looking logos and complicated fonts 3D in Blender relatively simply. Despite a font maker’s intentions. Create a text or import an .SVG then under the object data of that curve on the properties panel, keep shape as 2d. Under Geometry increase extrude as well as depth and resolution until you get a decent result. Add an empty behind your text. Add a simple deform to the text applying its origin to the empty and increase the factor to witness the bend (or whatever other effect you wish to use). Bends great. Geometry looks great. Go to world, render WITH OUT ambient occlusion. Witness a fine looking text. Render WITH A O. Looks like hell.