Deformed textures

Hi. I’m fairly new to Blender, so I come with a doubt that probably have a very simple solution, but I’ve been unable to get it on my own.

I have this guitar modeling, which I’m starting to apply textures to. I started with the front face, but when placing the texture, it is deformed along the face. I discovered that it only happens when I activate the “subdivision surface” modifier, but I have not managed any way to solve this other than to apply the modifier before unwrap, which I do not want to do yet. Any suggestions?

Here some images:



PS: Sorry for my bad english

Hola. Because you have very little geometry on the face of the guitar, when you sub divide, it is heavily warping the UVs. Two options: First, you can try disabling UV smoothing on the sub surface modifier. Your second option is to add more geometry to the face of the guitar. The grid fill tool might come in handy here. More initial geometry allows smoothing of the UVs to be less abrupt, so you see less warping.

If you follow the guidelines as per paulhart2 on your 2nd thread about your guitar as well as add some edge creases then your textures will deform correctlry

You are not using the uv map in shader. Add either uvmap node or texture coordinates node and connect the uvmap socket to vector input on image texture.

If that object only has one UV map, adding a Texture Coordinate > UV or UV Map node is completely redundant: Cycles will by default use the active set of UV coordinates anyway.

I tried the first one and it did not work, it only deforms in a different pattern. I’ll try to fix the geometry, using paulhart2’s directions as a guide.

Thanks everyone for your help.