Ok, I have a problem with armatures and objects deforming in the game engine, how do I make so that other objects are effected by the deformation… For example I have a robot arm blocking my way to the a path. I press space the robot arm moves away. I try to go throw the wall, but it doesn’t seem to let me go past. Like an invisible wall is blocking me… So basicly I want to be able to change the bounding box according to the deformation of the object by the armatures. If you want an example .blend here:
Space to animate the wall, up and left arrow to move the cube… I have the physics on so you can see the bounding box. I pressed spaced to see what happened to it, and you know what? It didn’t do a damn thing… lol
Hope there is an answer to this, an option somewhere in blender, but if there isn’t my last resort is to parent cubes to the bones and make the armature the deforming object ghosts… then I’ll have a plane at the bottom so it does fall through the ground.
Thanks for your support guys,