I’m rigging a shark, but I’ve come across a problem. I want to assign weights to some parts of the mesh for some bones that are not set to 1, but they all deform like they are all weighted at 1. I think pictures would explain my plight better :).
If I weight paint the vertices for this bone to red and rotate it, I get this, which is normal.
Then I’ll subtract from the group for that bone
Alas, the vertices with a weight less than one still rotate as if they had a weight of 1 assigned to them.
Here’s my blend:
It’s very annoying, so help would be greatly appreciated. Thanks in advance