Recently an old student of mine asked me to UV a dinosaur for a museum exhibit in Pittsburgh using the Unreal 2 game engine. The dino had 140 separate pieces ( Mostly Feathers ) And I had about 30 hours to complete the job. Blender did a great job and made the job a lot smoother.
And here is some shots of it in maya being reviewed before it goes into the Unreal engine.
I look forward to learning more of Blender and being able to do all my contracts in Blender.
hey elfeddie – where are you? I was just at the Member’s Preview of the new dino stuff at the Carnegie this weekend! I’m a little past the screen-based “edu” materials, but the apatosaurus/diplodocus room is awesome. Very cool that you got to work on this.