Delaunay implementation for Blender

Find someone to help me implement triangulation in Blender delaunay. It is about modelling a mesh normally with quads or tris as you like and then the operator should delete all faces and keep only the bound edges and then the delaunay algorithm should fill the mesh.
Before you do this you have to roughly specify the density distance.

for example:
0.1 Distance between verts (highres mesh )
0.5 middle distance between the verts (depends on how the mesh resolution)
high Distance between verts (low res mesh

Its only for 2d mesh in 3d worldspace.

Can I get some help here?

This topic was automatically closed after 90 days. New replies are no longer allowed.