Hello! i´m a newbie tryng to set up a rigg without using the cloth simulator (because it uses too much render time) to get a delay motion on a rigid mesh, so i want to use bones, and asign some delay in time,
an example of what i want to achieve:
lets say i rotate the forearm of the body mesh, and i have it parented to a bone on the shirt mesh, i want that the shirt bone rotates with less influence than the forearm and with a delay in the motion and that the when the motion of the shirt stops, it stops with a curve
but i seriously dont know how to do this, i think that it should be possible with drivers, but i dont have any expierence with them, can anybody help me please? (: or give some hints of how to schieve this? i have beebn looking over the web, but i ´m unable to find an answer for this, but i thiink it should be simple to solve right? or it isn´t?
Greetings from Chile!