After firing all bullets, an AI will reload but it isn’t working. I used a bunch of nodes, if you are an expert, would you mind if I sent you the project and you looked at it?
States work well with level activated delays.
Umm what? And I resolved the problem. When reloading, the ammo value would be automatically reset, and the firing would instantly cut off the reloading animation. I fixed it with an On/Off value, meaning that the firing animation stopped until the reloading was finished.