# Delay on fracture

**URL:** <https://blenderartists.org/t/delay-on-fracture/559585>\
**Category:** Particles and Physics Simulations\
**Created:** [December 15, 2012, 1:56pm UTC](https://blenderartists.org/t/delay-on-fracture/559585 "2012-12-15T13:56:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anon55606714](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/898d66/32.png) [@anon55606714](https://blenderartists.org/u/anon55606714)\
**Post date:** [December 15, 2012, 1:56pm UTC](https://blenderartists.org/t/delay-on-fracture/559585/1 "2012-12-15T13:56:21Z")

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Hi!  
I am doing some fracture with the “Cell fracture” and “Fracture tools” add ons. I want a bottle to break from a bullet hitting it on the middle. When I do this the whole bottle is being fractured. Is there a way to “delay” the fracture of the top and bottom parts of the bottle, so that its just the middle part that falls apart on collision??

Thanks!!! 😃

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**Author:** ![DavePSB](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/51bf81/32.png) [@DavePSB](https://blenderartists.org/u/DavePSB)\
**Post date:** [December 17, 2012, 3:06am UTC](https://blenderartists.org/t/delay-on-fracture/559585/2 "2012-12-17T03:06:40Z")

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I think you do it with weight painting and linking the weights to the timing. See this tutorial. He makes a fracture wave travel up an object from the bottom.
