i have a project that’s gotten pretty bogged down with particle simulations. ideally i’d like to clear out all the particle caches/bakes to make a lighter file for working with, and then just re-bake each simulation as i need them for rendering.
‘free all bakes’ just seems revert each cache to a state that can be overwritten, but the data is all still there in the meantime, slowing down the project.
i know you can get a cache to clear by going in to each particle system and changing a value, but this will get really tedious for a ton of particle systems. i guess i can try a script of some sort, but i was wondering if anyone knew of an easier way.