I’m trying to do a simple thing that i can do in traditional way but in geometry nodes, and i’m having too much trouble. I was researching for it but i didn’t find out. I watched some videos about indexes, but some things didn’t make sense to me.
So i was trying to make a base poly mesh that i can edit easy in the viewport, make some cuts, triangulate, convert it to curve and do a profile curve like an iron bar like this:
This solve my problem and i like both ways you came to the solution for this. I confess its confusing to me yet about the way you manipulate the vertex and edges, i need to study more about it.
But i think the first way is more friendly to work, sometimes i think in the traditional way but there is more inteligent ways to do it in geo nodes.