Delete object after animation completed?

Hi all!

My goal is to create a traffic stream simulation (via a path animation).
I made a ‘generator’, appending car models (from a library) and giving each of them a path.
Each car starts driving at a different moment, becuz the IPO (interpolation) curve of their path is different every time.

The problem is, when e.g. 200 cars finished driving, they end up staying at the end of their path, causing Blender to be horribly slow.

My question is, is there a possibility to delete a car, each time it completed its animation?

Thanks in advance,

Kris.

Just animate the Layer IPO channel for the object. This will cause the object to move to another layer wile the animation is running. So when car #1 finishes, it’s layer IPO channel should change from say layer-1 to layer-10. Remove layer 10 from rendering and it will not show up in the final.

Use the I-Key over a 3D window to insert a layer keyframe.

Thanks a ton, it sounds promising!