deleting edge deletes face?

I see an option to delete edge and face so i’m very confused when i select to only delete edge and the faces are being deleted as well
is there a way to remove edges and make 2 tris a quad without having to recreate the faces as a quad with the F key?

ok i’m an idiot, should have known blender would have a somewhat odd but intuitive way of doing this
select the faces and press FKEY

Wasa, thanks… you just helped me with the same problem… I’ve been rebuilding every time…

If I understand the problem correctly, the usual way to do this is to select both tris and hit Alt-J.

I agree with Eku… what you’re doing is stacking faces over faces; you’re not actually deleting the diagonal edge and it’s terrible for rendering artifacts. You might want to use “remove duplicate vertices” and then recalc normals when you are done, but even those would not fix the problems you could have if you don’t make sure that original edge is actually deleted.

Alt-J is the “correct” method in terms of efficiency, though as for using the F key… it’s still a lot faster than other commercial packages I know where their “normal” workflow is to open up a complete new tool (create poly tool) and draw a new shape corner by corner, then join the two meshes together, then merge to remove doubles… in Blender you only need to select two opposite edges of a quad area then F… very fast.

Hey! This is new, isn’t it? Lancer, your reply tipped me off - see, I’ve had that experience of picking verts that make a face already and hitting the F-key, only to be scolded “Verts already form a face.” So I went and tried the F-key on two tris - sure enough, it creates a quad from the tris, not a new face! No double-face problem. I’m flummuxed by this - is this a new “stealth” feature? Now, that said, you should use the Alt-J method when you have a lot of faces, since the F-key won’t work in that situation.

Hope you don’t mean “ticked me off”… I was trying to compliment what you were saying. :yes:

Holy cats - you’re right though! I think they’ve revamped this. It’s not as easy to stack faces as it used to be… you can if you use extrude and then merge the correct vertices, but otherwise looks like Fkey it trying to be the next Alt-J (minus big area working).

Adding a diagonal edge along a single face still screws up though. You don’t get two tris, but a quad with a diagonal edge across it.

Heh heh, nope, I just meant that your reply about stacking faces gave me a “wait a sec…” moment, since I knew that 2.46 was really fussy about that sort of thing, so I went off and tried it, and well, the rest is thread history.

This is a great little feature the dev’s did - the F-key is so darn quick if you only have 2 tris to kill.

lol cool my first contribution

so about the cutting an edge from vert to vert on a quad, how do you do it properly without having to delete the face and create 2 tris?

(i’m used to cutting edges freely in both wings and silo, but trying to learn blender completely to use it for it’s modeling strong points when it will save time)