Ok, I understand
Basically, right now when PLAYER1 creates a object, it creates blockA witch has a plugin, witch displays as the same cube on PLAYER2 screen. So basically the objects work the same way player setups do, how you have the main player mesh, and then another mesh that gets displayed on the other players screen.
And I can get the other players objects to delete, but it doesn’t delete the “visual” object on the second players screen. Basically I thought that if the “Master” object gets deleted, the “visual” object gets deleted as well, since it is associated with the “Master” object?
EDIT: another idea I tried was, having the “visual” object parent to the second player, witch works but since the “master” object is not in the same positions so the “visual” objects snaps back and forth and spasses, out.