deleting strips in NLA screws actions up?

I have a bunch of action strips set up in NLA window.
if I select some and delete them, the actions then turn in to useless.
if I open one of those actions in action window, in the pulldown menu there is “-1” before the name, and when it’s opened into the editor, datablock name background becomes red.
I can still use them, and even place them back to NLA, but if I save, and leave blender, restart blender, all of the actions are lost.

what happens?
am I doing something wrong?
looks like they loose their parents, become orphans, but how can I fix that?

the funny thing is, I can have, say 10 of the same actions in NLA set up, if I delete 6 of those. the rest 4 will work still but are too orphans, so if I save, exit, restart blender and load the scene, those actions will be gone too…

.b

hi basse

i have problem with actions too!
i only need to delete some keys in the action editor and
some of IPOS belonging to totaly differnt bones get screwed.
when i was removing the arms chanels the head was doing
a mad cow afterwards.

there has do be a bug in the removing / deleting data code ???

dangeling pointers again he ?

perhaps we should tell someone ?
edit -> is in 2.28 and 2.3
BM

I haven’t noticed this, but if it’s reproducible, it’s a serious bug. Please head on over to the Bug Tracker on blender.org and report this problem ASAP!

It has been fixed in the current CVS version.

Martin

forgot to check this thread :slight_smile: yep, I ran into Hos in chat, and he fixed it. thanks Hos!, and … well you too guys… :slight_smile:

.b