Deleting UV coords?

Hi all, newbie at Blender here so apologies if the question doesn’t make sense :slight_smile:

Working on a mesh I would like to apply a texture only to a few faces, by mistake unwrapped faces that shouldn’t be textured and now I can’t figure out how to leave those faces not uvmapped. Any help please?

In F9, Mesh tab, click Delete next to TexFace and remap it with only the faces you want textured selected, or even better, make those faces a Vertex Group and map them seperately.


thank a lot it worked great :slight_smile: