I’m working on a time machine… in a not-so-exciting-purely-visual way. I’m still loading the back tray with all the sci fi looking gear that makes this the iconic vehichle that fans know and love, but comments and suggestions are welcome. Particularly lighting and any modelling issues I guess. The car paint is using the node setup on Matt Ebb’s website: http://mke3.net/archives/2006/07/car_paint_redux.html
Other than that the texturing is pretty standard. The car isn’t meant to have heaps of rust and whatnot. More renders as I get more done. Reference image attached as well.
Hi, it looks very good,
some constructive crits…
the doors blend in too much and are missing the black definition lines though. Somehow the render (No2) next to the pic makes it look a little short.
It may also be time to recreate the parking lot, or other bg so the model is shown off more, other than the black background. I would give you 3 stars but I’ll wait 'cause with a little tweaking it will be worth a lot more.
M.A.
thats looking pretty good but i would keep in mind that the delorean had a brushed stainless steel body with no paint on it so it was not very shiny and also the sides seem a bit flat but other than that it´s coming along nicely, now you just need Marty McFly:)
One thing to work on would be the lights - unless you’re aiming at something different, you’ll want the colored bulbs placed behind glass. Right now, they’re just flat textures.
Tell me do you know of any tutorials with nodes. It’s something I’d like to try. The results are very convincing and would shave heaps of time of the renders done in say yafray, mental ray and maxwell.
I’m going to put a bit of a glow on the lights in the sequencer after, so they actually look like they’re on. The door edge defining has been interesting… due to the node setup or something, if I make a little gap between the surface I get random specular sparklyness. I think I’ll make a thin line of black texture around the door or something. I’ve also redone the proportions of the car a bit.
BlackBoe - you’re right, but it saves modelling the inside for now. Might come back to that.
The over shiny-ness of the car was more or less to make it look ‘cooler’ I guess, I don;t have much time to model the parking lot, it’s meant to be more of a stand-alone model than a full scene. I’ve made the square base more interesting as well. I’ve rendered a turnaround vid that I’ll put online soon. (the back is full of sci-fi goodies now too. so much fun to model…)
iamthwee - I haven’t stumbled upon any specific node tutorials, I’ve just been playing with other peoples setups and making my own from scratch in a very trial and error sort of way. I’ll keep an eye out though.
Loved the mall carpark; just watch the perspective: Presumably the parking spaces are marked with the same right angle that the wheels sit at, but your composite has a different angle. You can fix this with the camera size.
Thats a DivX turnaround video of about 4.5mb, not amazing compression quality. Not much has changed since the last still renders though. If I make any more dramatic changes I might upload a better quality version of it. The doors dont have colour/black around the rims, but the modelling has made a bit more of a gap (clearer in uncompressed vid), and there are door handles and so on now.
As a side question, what do people think of the greeny-blue background for presentation? I wanted something simple and hopefully a little on the classy side…
I’ll post a link to my demo reel when finished if people are interested, it will also include ‘Davy Jones’ from another thread of mine and some other stuff, mainly Blender created.
(http://blenderartists.org/forum/showthread.php?t=83793)
Ammusionist - the carpark is a reference photo off the net not a composite, but I’ll take that as a compliment. Do you know if there are many other Adelaide Blender users apart from us and Lee Salvemini from Elephants Dream?
Looking at the “DeLorean in an Albertson’s parking lot,” I’d say that the image certainly succeeds at presenting this futuristic machine in a mundane setting … but it doesn’t emphasize the machine.
Any “product shot” needs to somehow make the most mundane (or futuristic…) object look like “absolutely the best thing in the whole world,” in whatever “lifelike” context it may be placed.
I’ve removed the reference photo because it seemed to confuse a couple of people. It was a random photograph off of google so I could see the details of the car I was making.
I’ve removed the reference photo because it seemed to confuse a couple of people. It was a random photograph off of google so I could see the details of the car I was making.