Demo; two versions

Once in a dark time there was a Blendergames.com contest.
Me and my team joined that contest. We never released the demo, “you can see why!”. It was our first game that we really finished, but we weren’t satisfied with the result so we made a list of things we wanted to improve. Then the new version came, the result were better but we were not still satisfied. And so we made a new list with things we wanted to improve. Now we are working on the last version, we are going to realase it June 2005 and will be made with blender 2.25.
I have been working so long with the blendergame engine but never showed a thing, well here it is.

http://www.fantasion.com/projectvampbeta.rar
http://www.fantasion.com/projectvampalpha.rar

special thanks to Phil Tam for his time and work!!! (he did some programming and the scripting!)

greets,
wessx

First I want to say that it’s good to hear that there is someone(s) making a game…

But here is a list of things that I would like to see in that game

  1. Maybe help, like controls
  2. The AI is weird, but not bad
    3 I went crazy cuz I didn’t see any colors… add like some red warning lights incase someone should sound the alert or something… do it for the color
    I’d like to see some walls that are not gray… add some places beige
    the tables were depressingly gray…
  3. I forgot the fourth thing…
  4. Look at 4…
  1. Maybe help, like controls
  2. The AI is weird, but not bad
    3 I went crazy cuz I didn’t see any colors… add like some red warning lights incase someone should sound the alert or something… do it for the color
    I’d like to see some walls that are not gray… add some places beige
    the tables were depressingly gray…

Thanks for the feedback, most of the things we have already listed to the *improve-subjects.

wessx